The purpose of this module is to provide the learner with the knowledge, skills, and attitude required to apply a range of research methodologies; and to develop, manipulate, and refine a range to generate innovative ideas into creative design concepts for textile and apparel. The students will be able to identify, select, and apply an appropriate range of research methodologies to support specific apparel design questions. Students will also be taught to prioritize, summarize, analyze, and draw conclusions from relevant research material as well as identify and apply creative and alternative thinking methods to initiate, expand, and evaluate design ideas. The course will allow students to employ conceptual thinking skills to develop visual strategies and generate multiple design concepts in response to a design brief.
Fashion Illustration I and II
This studio course addresses the basics of fashion design. Students learn to draw croquis for fashion illustration. The assignments initiate the design process through trend research, colour story, design innovation from 2D to 3D. This course introduces fashion drawing to communicate ideas and explores many aspects of apparel. The students experiment with different themes throughout. They explore the theme of their choice to create mood boards, research board, and silhouette board and develop his/her designs.
Machine Sewing I and II
In this course students learn how to stitch various garments, from a basic bodice to a complete garment. Through this process they learn different kind finishings for individual garments, such as facings, bias bindings, attachment of invisible zips and regular ones to attaching lining to a garment. Students learn couture techniques in hand stitching, seam and hem finishes, pressing, In order to understand fabrics and how they behave. They experiment with different types of material to get the best result.
Pattern Making I and II
This course culminates in design and creating flat pattern. The students understand the basic foundation of pattern making by making basic blocks. They learn how to manipulate these blocks according to their requirements in bodice /skirt and pants. During this course students start constructing basic garments with all the finishing required.
Draping I and II I
This course offers an introduction to basic draping as a method to provide three dimensional forms to original design concepts. The student learns fundamental principles in developing basic silhouettes of skirt, bodice, and collars by draping towards a complete garment. They utilize the draping techniques to understand balance and proportion. As the course develops the student starts to drape his/her design trying different elements.
Drawing is seen as an important medium of communication and thinking for all form of designs. The course will begin with an introduction to various drawing materials, and demonstration through slides of how the figure has been dealt with by various artists through history. Continuing from this and depending upon previous experiences, students will be taught to explore line quality, (depicting light/dark), form, shape, volume, and organic/inorganic form. In this course, students learn to draw human forms, objects, space, and nature.
Digital Apparel Design I and II
This course is optimized for the PGD Textile/Apparel design course. It contains practical implementations of Adobe Photoshop and illustrator CS3. Students will use the industry standard Adobe Photoshop CS3 and Illustrator CS3 to design and create materials that can be printed and distributed both digitally and physically. The objective is for the student to achieve confidence when designing materials for display and print. This is a core subject with significant impact and practical implementation of their theoretical studies.
History of Costume
History of Costume spreads over a span of about 4000 years divided mainly into three sections: Ancient Times, Middle Ages and Modern Times. Both Eastern and Western Costumes will be taken into consideration.
This workshop entails a buildup of different ornamentation techniques in the form of a sample book. This will include the derivation of different stitches from traditional textiles, finishing and edging details. Students will be introduced to a variety of decorative materials such as beads, tassels, sequins and metal thread used in combination with 30 basic stitches and their variations. Students are also required to make a product which incorporates the various techniques mentioned above. The course will also include nontraditional approaches to design and structure.
Fabric Manipulation workshop allows the student to be as experimental as possible. The focus is placed on sampling, manipulating different materials, and experiencing how various textiles/materials interact with each other. Students explore useful ways of identifying creative applications for fabric. Creating 2D and 3D surfaces enhanced by natural or artificial lights are experimented supplemented by sketches of how these fabrics might look in space.
Introduction to Merchandising
This course is a survey of the field of merchandising and the principles of retailing. This is intended to provide students with basic understanding of the Marketing, Merchandising, Sourcing, Production and related functions within the framework of Textile and fashion apparel industry.
During the summer break (between the First and Second semester) students are sent for a six week internship to work for a Designer or textile mill who are doing apparel to gain personal experience. This is mandatory for all students to fulfill the PGD requirement. Internship Integrates students' design knowledge with field experience at a specific manufacturer with a company employee as a supervisor/mentor.